This was very interesting. Definitely not a game I would play. I played a few rounds and seemed to be getting somewhere. The mechanics are engaging for what they are. This game style has a certain type of player I'm sure, it's not me... or maybe it is~ as I continued to try play for like an hour or so o__O However, I know that the right type of player would greatly appreciate this. I unexpectedly became invested trying to solve this puzzle, but damn mom kept coming in, like what the hell!? This is actually a pretty intense experience when you take a step back and analyze, like... this is a crazy situation... some CRIMINAL MINDS sh*t XD I'm over here like so concerned for this fictional person right now, who has been captured. These aspects were all very engaging in their own way.
I think the most confusing thing for me that I struggled with was the Audio mechanics of trying to muffle the sound and understanding how that Suspicion Bar would fill and how to tell when my mom was too close and understand the timing of the kitchen hours and how or when all these variables would influence and impact one another especially with my time on the phone with Jana and trying to collect searchable clues.
I had like 8+ clues verified in my word pad and then picked the location on the map where I believed her to be held but because I felt that I collected enough information to even figure out the street address but I did not make it to the last night I failed. So you need to have all the clues, the right location, and to survive a certain amount of rounds (nights) without raising suspicion.
This was a well thought out project. I could not imaging the coding involved to get those interactable elements such as an in game browser search. That is beyond my perception at this time, especially since I have only used Unity game engine and have experience working with a handful of mechanics with those being mostly non UI related. So the web searching mechanic in its own, is just brilliant and an excellent way to interact with the game in general.
Too bad this game didn't have a dedicated page... or any kind of visual polish to help it stand out. It's strange that it just loads you into the game and there is only functionality that exists within it that specifically communicates with your browser instead of an Interactable Menu that does the lifting. This is that coding mastery type stuff ::scratches head::
Nice entry though!