Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Very promising stuff, extremely excited to see how both wolves and rats are gonna deal with Mezz and punish him for his defiance or treat him for his submission.

A question I had though was, since the initial release has been pushed back further over time, have you considered releasing the Haven section early once that's ready so that your subscribers may have fun with the boars while you work on the rest? Might be a nice reward for those.

(+1)

You're the second person to suggest something like this, and I want to stress I'm not mad, it's an entirely fair question. HOWEVER.

I need to be so very, very clear with you.

This version? This 3 year production version? This IS the cut down, "let's get something out so people can start playing" version. I'm ALREADY doing that. This will be enough to play through the game from start to finish, with two main endings (a good and "bad" one), eight or nine scene CG,  and a lot of content along the way, but this STILL represents maybe half the planned content. Maybe less.
So believe me, I know. This is as much as I can cut it down and still have something worth playing for a first go (I did the same with GT, basics to start, eventually built everything out).

(+1)

Sorry if I sounded rude or uninformed, I know we're in for the long game and the initial release with 2 endings is only the beginning. What I was trying to suggest was maybe releasing the Haven section as a teaser while you work on the rest of the initial release not the full release, I don't know if that was really clear. It's really commendable though that you set yourself to deliver a first release with substantial meat on the bones, way too many NSFW games come out with very sparse first releases but I think you've already proven yourself distinct since the release of the first Cruel Serenade and only upheld that ever since.

(+2)

No no, you're fine, and I get what you're saying. More directly to that though: no, I don't want to cut it down any more than I already have, and I definitely don't want to release a game that isn't completable, even as a teaser. Besides, I want to see people's reactions as they get hit full-force with this entire release. But we'll get there. Every step of development on each of these games is impossible, eating a mountain. But I eat pebble by pebble, and somehow the mountains keep disappearing. Just a few more to go now.