A 3D platformer in GDevelop is already impressive on its own, but adding a drunk/wobbly character mechanic on top makes it genuinely stand out — tuff_stuff's comment about the camera control being something they'd never seen in GDevelop before says a lot about the technical achievement here. The "apple juice" running joke in the comments with multiple people is a sign the game has real personality that players connect with! DeadlineDev's point about polished animations and well-used asset store models shows the visual side came together nicely. Chocochis' suggestion about adding a visual indicator for disappearing platforms — like a flicker or color change before they vanish — is the one main post-jam fix that would make the most difference to the feel. Checkpoints being appreciated is always a good sign that the difficulty is being handled fairly!
Feel free to check out my sky platformer too if you get a moment!