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The art style is genuinely amazing — weird in the best possible way, and the hypnotizing dreamlike music fits it perfectly. The fact that you pulled this together in just 3 days is really impressive! The death menu design is particularly slick and shows real creative instinct. The core gameplay loop of collecting boxes to activate the elevator while fighting off the munchies is simple but effective, and the rainbow glass at the end is a lovely reward. Adding coyote time to the movement and making the controls clearer upfront would really polish the experience — but the personality and creativity here are already something special. Keep going! Feel free to check out my sky platformer too 😊

thanks for the kind words, i  really am proud of what ive done but i know for sure the next games i make will be much better.

i'll check out your platformer in a moment:)