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(+3)

Still really appreciate the thought process of putting power dynamics/kinks baked right into the gameplay. And the thought behind a different power dynamic each chapter with it's own theme is what's the bread and butter of this stuff to me, tied to the eye color too. That and execution, I find you executed the last two chapters perfectly in this regard, and this one's description is damn good.

I love how you tease the player too with easy ways out that "don't hurt" or "shouldn't hurt" real sly. Good stuff! And good luck! Always nice seeing the devlogs!

(+3)

These games largely operate on the dynamic of Mezz behind in denial, or just unaware, and that gradually falling apart. In a sense that may actually get a bit meta with this one, but I won't spoil more than that.

And thanks! Also good lord you're going to have a lot of "fun" trying to diagram the absolute chaos that is the flow of this game. I look forward to those discussions though.