Still really appreciate the thought process of putting power dynamics/kinks baked right into the gameplay. And the thought behind a different power dynamic each chapter with it's own theme is what's the bread and butter of this stuff to me, tied to the eye color too. That and execution, I find you executed the last two chapters perfectly in this regard, and this one's description is damn good.
I love how you tease the player too with easy ways out that "don't hurt" or "shouldn't hurt" real sly. Good stuff! And good luck! Always nice seeing the devlogs!
These games largely operate on the dynamic of Mezz behind in denial, or just unaware, and that gradually falling apart. In a sense that may actually get a bit meta with this one, but I won't spoil more than that.
And thanks! Also good lord you're going to have a lot of "fun" trying to diagram the absolute chaos that is the flow of this game. I look forward to those discussions though.