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As always, I'm impressed at how solid of a gameplay idea you get, and how much content you expand it to, in such a short period of time. This one was a lot of fun. I enjoyed the earlier half a bit more as the AI stuck to the paths more a la Bloons TD. I struggled to come up with a winning strategy for the more open ended maps and towns, especially with the path-finding on the enemies with higher health values. Part of me wishes continuing a previous entry was a thing, because I would love to see this, the Autumn game, and the original Gnomic in the series, get rolled into one amazing title!