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(+2)

Really interesting design! Having the combat character clear the path first makes you feel much more skilled when navigating the security traps with the hacker on the second pass. I also loved the style shift during the hacking sequence. However, the keybindings felt a bit counterintuitive to me, and maybe you could drop the left-click attack restriction if it doesn’t serve other purposes.

thought the left click would help some playas but it may be a false assumption. we wonder how the keybindings would have been better.. at any rate, thank you for playing and for your feedback