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Oh wow, can't believe I missed that during testing. Luckily I used byte as the lives data type so you only get 255 lives on playthroughs past the first at present... Fixed now on my end, will upload the patch after the voting is over.

Regarding the over/undershot thing, was it trouble seeing the arrow and its white trail/heart particles during flight, or trouble seeing the arrow once it hits a wall/where it hit the wall?

Ah, integer underflow are fun :p

I was unable to notice the trail/heart particles at all, maybe it just got bugged for me. I felt like the whole thing was too bright, I think arrows could have used a higher contrast for the trails. When they're in the wall, they're noticeable but only when the wall is already too close, so I ended up spamming the heart at different power levels.