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Very fun, chaotic entry! Honestly, I've seen a lot of "connect this with that" kinds of games in this jam, but this one clearly stands out. A roguelike logistics game is a really cool idea.

I really liked how there are both good and bad upgrades. That was very clever. Having tiles break so the player doesn't get too comfortable was also a really smart move, and it kept me on my toes the whole time. Also, having to reroute to obtain wrenches to fix the tiles was smart design. I also liked the UI effects, especially the squash-and-stretch effect when pressing buttons. It added a nice amount of feedback and made the UI feel more responsive.

That said, I had a few issues with the game:

Balancing

  • In general, the game felt pretty difficult to me. It may be an issue on my side, but I felt like the time window to rotate a tile before the crates reached it was a bit short. Maybe you could make the crates a bit slower.
  • Also, if a crate reaches the edge of the board while the tile is pointing toward the edge, the crate explodes. Maybe the game could be a bit more tolerant and make the crate get stuck instead, or something similar.

Upgrade Descriptions

  • The upgrade descriptions felt like a bit too much for me. Maybe highlighting the important parts with a different color would make them easier to read quickly.

That said, incredible work!