I played your game up to “Save Tim,” after that I wasn’t sure what to do anymore.
A few issues I noticed:
- Stair colliders prevent going down. The character basically slides down the stairs and glitches through the collider.
- Alpha shader issues, clearly visible on the grass. I’ve also experienced this issue with transparency in WebGL builds. It comes from how Unity creates WebGL builds. Web and desktop builds have different build priorities. Unity strips out some shaders in WebGL builds, which is why alpha objects are only partially visible, solid, or not visible at all. However, there are solutions to fix the transparency issue.
The flashlight bothered me a bit because it runs out so quickly. There are also some missing UI elements, such as:
- flashlight status
- objective tracking
- small hint texts or narrator tips when the player hasn’t found anything for a while, to guide them back on track
For the lighting objects themselves, I wouldn’t rely on emission mode alone. Instead, I would use a small sphere set to emission in the shader and place a point light at the light source to simulate the glow.
The graphics are perfectly fine for a jam project. Overall, I think it’s a very interesting title and a great piece of work