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Great game! Funny and a bit scary, good job! I really like the path you're taking in game dev. just waiting for your next game now... :D

(+1)

Thank you! <3 I hope you've seen the improvements from "Debt In Dirt" ahaha.

I spent a lot of time on Expendable Savior and I'm satisfied with the result... but I'm sure I can do even better.

I saw your video too and I'm sure you enjoyed Erebo, the dark planet, too AHAHAHA (I was laughing so hard).

I already have the concept for my next game in mind, but I need to feel inspired to write a good script for it... I think it will be really cool to play :)

Do you have any feedback to give me to help improve my games? Lately, I've been focused on the story, and with Expendable Savior, I really liked the fact that the player could visit different planets with distinct environments... but I feel like the gameplay is still missing something. What do you think?

Glad you liked my time on Erebo haha :)

I see the improvements indeed. From walking in a creepy forest to exploring 3 different and nicely made biomes, that's a big step already!

About your question, maybe a bit more interactions with the environment? If I'm walking from A to B, I'd enjoy having some "obstacles" here and there, not monsters or traps (I mean why not, but it depends on the game) but things to climb, doors to open, paths to create (like putting a fire out or repairing a bridge or something). Just to be clear, I'm not talking about minigames here (I'm not a big fan of those). Something else would be events during the exploration. Each planet had a bit of that already. You start walking and suddenly a threat is near, it's good, and there are lot of other things to imagine to keep the player on his toes. Examples: The sandworm appears close to me while I'm walking and destroy a house or something ; A sudden lightning hits a quartz pillar making it fall and nearly crush me ; Vhar'Zul plays with me, talks to me while I'm walking, actually deciding if I need to be killed or not.

Thank you for your feedback man! I will try to improve more and more in my next release :)