I really like the wiring/connection concept, that’s an interesting take on the theme! It would definitely be interesting to see how you could add a little more complexity to the connection mechanic as the main gameplay element, maybe with some more time and a complex level you could connect multiple nodes together or something? One quality of live improvement I would suggest is being able to toggle the movement on or off rather than having to mash the button (or having the on/off switch and a ‘pulse’ button for one cycle), since the mashing was a little repetitive. Very cool entry
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Hello, thank you for playing. There was a plan to add another wire, that woud be collected and then used in another room, but I started building the game very late in the Jam bc of the busy week, so a lot was cut out of the plan. I totally agree on the suggestion to let the player move without breaking the mouse :) and that is already ready in the update that goes live after Jam ends.