Tim is gonna be lost forever, that black creature got me XD
Needs some better control of the character (I was getting stuck on those steps a lot) but I was motivated to find Tim until I got caught by that creature that sent me back to Van.... and I was like... Tim is cooked XD
I was strangely investing in finding out how this was going to unfold. I appreciated the bit of mechanics that you would find in a horror type exploring game. Even though you didn't have an inventory, you have a single item used to complete an objective, which the item and dialogue sends you on the to the objective, the event gets triggered, making the game loop (the creature changed the game loop though and I don't know much more of an influence that has through out the rest of the game). that monster needs better pathfinding too. This has the potential to be creepy. Kinda felt like it was starting out like an old 80' movie slasher movie but more with the paranormal vibes.
I think you have a good sense of using cutscenes and a direction to take those in, which with some more mastery over that, you'll be able to execute some pretty neat things.
The voices didn't have much emotion, they were so bland like the characters didn't even care what they were going through or what was happening. But the dialogue was getting the point across of the game's objectives.
Playing this on the browser did not look like the screenshots. Lots of texture artifacts and lighting issues.
With more energy and effort, I would like to see what this project can turn into : )