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Blender workflow for environments for Godot

A topic by nocturnalpenguin created 19 days ago Views: 77 Replies: 1
Viewing posts 1 to 2

Hey everyone!

     I would love to connect with other environment artists to learn good workflow practices for blender to godot. I am decent with blender and am learning how to combine procedural textures with vector painting and how to bake those down. I want to learn from people who are better than me how they generally create environments for their games. 

both blender and godot have their 3d collections, but not compatible yet. i see your piano, it would be challange playing 3d. the case can be in blender <5 i export in many glb files. Than do leveldesign the piano in godot, Keys, one sharp key, and white keys can be whole, left cut and right cut, animation not needed, because godot can rotate of press and release sound. Because the distances are the same, procedural use https://docs.godotengine.org/en/stable/tutorials/3d/using_gridmaps.html