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Nice work! The game has a lot of potential, and I can see the effort that went into making it.

That said, I ran into a few issues while playing:

Gameplay

  • Whenever I moved, the player kept snapping around, which made the game almost unplayable for me. Because of that, I couldn't fully experience or properly evaluate the gameplay.

Theme: Connections

  • I couldn't really see how the theme was implemented in the game, if it was. If there's a connection that I missed, I'd genuinely love to hear more about it.

Visuals

  • The art assets seem to use different styles and resolutions. The player, enemies, stage outlines, and spikes all felt like they came from different visual directions. It may have been an artistic choice, but it didn't come across that way to me. Instead, it made the visual identity of the game feel less cohesive. This particular issue is often called "mixelation," which refers to the visual clash caused by using different pixel sizes or resolutions within the same artwork or sprite set.

That said, I can definitely see the potential in the project. Thank you for making the game, and keep it up!

Thanks for the feedback and playing. The cable and socket to open the doors was the connection link. Yeah the visuals can be improved as well as some of the movement mechanics.