I like how many touches were put into the environment. I wish that time had been focused on the gameplay, though. I love grappling hooks, but there wasn't a consistent way to use the grapple to get on top of enemies unless you were already above them. I could grapple into an eye at a low angle and just fall.
With some good gameplay/movement, this could be a fun combo-chaining game of bouncing on eyes and goblins.
Speaking of which, all my goblins just gathered in a tiny area. And the eyeballs spammed so many bullets at me that I could not approach them without tanking the damage. It's just... rough, which is to be expected from a jam game I suppose.