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I like how many touches were put into the environment. I wish that time had been focused on the gameplay, though. I love grappling hooks, but there wasn't a consistent way to use the grapple to get on top of enemies unless you were already above them. I could grapple into an eye at a low angle and just fall.

With some good gameplay/movement, this could be a fun combo-chaining game of bouncing on eyes and goblins.

Speaking of which, all my goblins just gathered in a tiny area. And the eyeballs spammed so many bullets at me that I could not approach them without tanking the damage. It's just... rough, which is to be expected from a jam game I suppose.

Thank you for the feedback! The grapple inconsistencies and enemy balancing are things we're aware of, jam crunch got the better of us. The combo-chaining idea you described is exactly the vision we had, so it's good to know it at least comes through conceptually. With some more time, this could definitely become something fun. Appreciate you playing!