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Nice work!

The visuals are great, and the atmosphere is fantastic. The game has a lot of potential, and it's clear that a lot of effort went into creating its world and presentation.

That said, I ran into a few issues while playing:

Tutorial & Onboarding

  • The tutorial disappeared after only a few seconds. I actually had to look at the screenshots on the game page to read it properly, and even then, I didn't feel like it fully explained the game. It felt like the game was designed for a very specific audience that already understands the genre.

Gameplay

  • I felt that the gameplay itself wasn't really about skill or building expertise to make better decisions. Most of the time, it felt like I was repeatedly left-clicking and hoping for a better attack action. Because of that, I think some players might lose interest since there isn't much meaningful decision-making involved.

UI

  • I encountered some UI issues. For example, the Quit button didn't work for me.

Audio

  • The game could benefit from more sound effects. When you polish one aspect of a game, such as adding visual effects for spells, it raises expectations for the other aspects as well. For example, a water spell looks cool visually, but without matching sound effects, it can feel a bit incomplete.
  • The background music didn't seem to loop.

Theme

  • I couldn't really understand the interpretation of the theme, if there was one.

That said, I genuinely appreciate the effort that went into the game. The visuals and atmosphere left a strong impression on me, and I can definitely see the potential here. Keep it up!