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I really like the idea here, and I think the dialogue is, in general, implemented well. I enjoyed the plot.

The actual gameplay, outside of the mechanic, didn't offer much. Just press the correct key at the correct spot. Combat was spammy. Either I alternated between light and dark as enemies neared, or (for the boss) I was able to spam the appropriate attacks so quickly that I never saw multiple phases.

I only saw one ending, and I am sure there are others where the player is less balanced... but I never felt pressured to be unbalanced one way or the other.

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Well exactly, this is intended, to get the perfect and balanced ending is the ultimate goal though. The unbalanced ending will be imperfect. So u do need to play fairly and correctly to get the perfect ending. So that the player will play again and again until they get their perfect ending. So I'd recommend you to play once more and try to get the balanced ending.

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I did get the balanced ending. I am saying that it should have been more difficult to do so! :)