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(1 edit) (+2)

Fun little indie game that feels like a train-themed sim/management hand-drawn version of Dorfromantik. I'd suggest applying some more balancing to the progression of the map/difficulty, so it stays fulfilling to build your railway network and see it grow while keeping the cosy atmosphere (at the moment, the player experience orbits a bit more towards "I need to manage this quickly so that my train doesn't crash due to a wrongly turned arrow, and I'm a bit stressed because I'll keep missing people reaching their destinations"). I think that focusing on the player experience over time would help a lot with making this even more cosy - Keep the good work!

Thanks a lot for your feedback! We will be looking at adding some new game mechanics (such as purchasing additional trains) and tuning the game balance after the game jam voting window ends.