I thought it was amazing. I personally love games with this kind of mechanic, where repetition, precise timing, and movement are part of the challenge.
For a game jam project, I think it was very well developed. Maybe you already have familiarity with this type of mechanic, but the difficulty curve felt really balanced. Some sections almost felt like solving a puzzle while also needing good movement and timing. Congratulations on your work.
I had quite a hard time with the boss, haha, but I do not mean that in a negative way. I think part of what made me want to finish it was that the whole game already felt cohesive and challenging, so I could not really expect the boss fight to be any different.
With all respect, I would also like to mention one point: I feel that maybe it moved a little away from the theme, or maybe I simply did not fully understand this specific part. Where exactly does the idea of âbeing the bossâ fit in? Either way, the story behind the game is very well crafted. In a way, I think many people here probably feel the same way, being watched and having a laser pointed at them, right? haha
It is one of the games I have enjoyed playing the most so far!