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You can really feel your playtesting experience in this design! You definitely know what makes a faction work in the Root ecosystem and how to make it fun to play both with and against. Congrats! The nomad quests are a super smart, fresh, and original engine. I look forward to giving it a spin once I'm on TTS.

One quick question: what are the bulwarks supposed to be thematically, especially now that they can be activated? I might just be missing something because I didn't actually know the word at first, so I originally thought they were the remnants of the lost bastion.

Thx! Yes the couple of tests i did realy steered me in certain directions and there were some parts that needed changing. If you look at the discord thread in woodland warriors you can see the progression if you are interested.


Bulwarks are meant to be quick fortifications that can also be broken down easely. Like what the romans did, just dig a ditch and erect a wooden wall. Maybe "active bulwark" is the wrong term to use, so no need to get hung up on that specific part. Think of it as one side is under construction and in evening it gets finished