You can really feel your playtesting experience in this design! You definitely know what makes a faction work in the Root ecosystem and how to make it fun to play both with and against. Congrats! The nomad quests are a super smart, fresh, and original engine. I look forward to giving it a spin once I'm on TTS.
One quick question: what are the bulwarks supposed to be thematically, especially now that they can be activated? I might just be missing something because I didn't actually know the word at first, so I originally thought they were the remnants of the lost bastion.