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(2 edits)

Nice work.
To build off my last post I will suggest to work towards laying down a stable yet flexible foundation for your game. In other words, work towards getting the base functionality and core mechanics of your game down first before you get to the more complicating and exciting  features.
Not urging you to abandon your current workflow of course I am just suggesting a general plan of getting all the basic features and functionality done that you can build off later as you get a more solid idea of how you want the game to be.

It's a constant battle to keep the focus and add things one step at a time xD

I am working on the inventory at the moment, but it will just be Minecraft style for now, with each item taking a single tile. Will probably devlog it today too.