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(+1)

This was really neat and a clever use of light.  I'd love to hear more about how you implemented it in Unity - I can't even wrap my head around some of the details.

There may be a bug with the cages on the last couple of floors - they're supposed to capture the light, right?

Well done, Dean!

Thank you so much! I'm really glad you enjoyed it.

If you're curious about the Unity side of things, feel free to reach out! I had a lot of fun implementing some of the mechanics for this jam and I'd be happy to talk about how they were put together.

As for the cages, they're actually meant to capture the spirit/light. The player character can still move, but without the spirit's help they'll eventually fall (or at least have some "hard time" finding their way). It sounds like the mechanic could use a bit more clarity, so that's great feedback.

Thanks again for playing and for the kind words!