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Manage a guild of Exiles in this Path of Exile-inspired RPG sim! · By
On the downloaded version, I crafted on a torch base that was originally just a blue item with +physical damage. The +physical was swapped to +fire, however the text of the base fire damage from the torch was not updated. I then exalt slammed twice to see if it would fix, got another +phys damage which updated the base physical damage text but the fire damage was still sitting blank. From what I can tell with the feedback in mission, the extra fire damage seems to be applying, so this it probably just a visual bug.
Not entirely sure if this is a bug or intended but here we go...
I recruited too many weak exiles ASAP, and then couldn't find away to G-Kick them in order to free up space, my next thought was to just kill off the weaker exiles by sending them naked into battle vs late stage missions, this also didn't really kill them off but one was abducted and a new mission appeared to save them with a duration of just a couple days...
Fantastic I thought, I'm finally free of this annoying guildie. Unfortunately, even after the mission has expired and I have an open slot in the guild, I am no longer able to recruit as my "Roster is full". Thus I'm stuck with having to deny entry to even the most well rolled exiles.
EDIT: I did the mission and "let them go" and I still cannot recruit.