Cool mechanic of switching gravity. I also think the rope mechanic is interesting, though I wish more was done with it, such as having to take it further distances or having it get caught on terrain, making the player have to properly path out where they pull the rope.
I appreciated the forgiving amount of checkpoints.
When switching gravity, a few times I was surprised by spike pits. especially in the last level. I would suggest adding something or designing levels in a way to help warn the player so they don't blindly throw themselves into hazards when they switch gravity.
I did encounter a bug in the first level. After I climbed the ladder, the character stayed in the climbing state and I was able to float anywhere in the level.
Overall, you have some interesting mechanics I could see getting expanded on. Nice job!