Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First of all, I really liked the personality and presentation of the game. The art style is charming, the colors work really well together, and the whole page feels very polished. It was also really nice to see another Godot game in the jam ^^

I could also feel a lot of care put into the dialogue, tutorials, and overall concept. The mechanic of drawing ink shapes to defeat enemies is very creative and fits the theme in a really interesting way. I especially liked that the game encourages the player to actually engage with the mechanics instead of simply rushing to the end.

One small thing that was a bit difficult for me personally was controlling the movement while drawing shapes. Sometimes closing the forms felt a little tricky, especially during more intense moments. But honestly, I think the idea itself is really cool and has a lot of potential.

I also think adding a bit more squash/stretch or extra movement effects while Poulpy moves and draws could make the gameplay feel even more satisfying and fluid visually.

Overall, this was a very creative and charming project, and you can clearly see the effort and passion behind it. Great job on the jam submission!

Thank you for your feedback and kind remarks! I would have loved to do more (separate the tutorial from the main game, make the corridor longer, ...) but I started this jam halfway through and didn't have enough time. I plan to keep working on it to see what I can achieve by polishing it, and yes, my first step will be to revisit the inking mechanic to make it smoother and much more enjoyable.

I am currently considering a few different options that I'll try out, but I am wondering if you had a specific idea in mind when you said "adding a bit more squash/stretch or extra movement", in case it's something I didn't think about yet.