Oh sorry, I used the wrong wording. Of course it is dynamic, and I like it a lot. I meant more, the "sending VIP" mechanism itself is static (you send one and it remains there for the rest of the game). I was just thinking that playing around the fact that a faction could send more VIPs (and lose them, somehow), at the price of immobalizing their warriors and feeding the beavers, would reinforce the theme. But that was just a random idea that you can discard if it's a bad one 🙂