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I ran into a gamebreaking bug where if I left the round early (for example, the first round) during the card reward selection stage, it would get stuck and show again when I try entering the stage again. And upon re-entering and trying to leave the again, the exit button no longer takes me out. It goes away if I restart the game in the browser instead.

Overall a fun game and a sense of challenge when trying to defeat the boss for the goblin island, which I think could maybe be scaled down a little bit in difficulty.

positives:

- The unit and building sprites and animations are pretty nice.

- most stuff is self-explanatory

- unit separation and preventing unit overlapping feels pretty good

- one-round attack/def buff cards feel worth it & balanced

things that could be improved upon:

- the transition between different scenes seems a little bit long

- unit death sounds would go a long way in making combat feel more immersive

- tooltips over stuff when you hover over them. The fast-forward icons could be simplified here for example, show the numbers when you hover over them in a tooltip.

- clicking on a live unit in the battlefield to see their hp makes the tooltip stuck -> would like to be able to close the tooltip by clicking empty space in the background

- iirc being able to "level up" your buildings wasn't explained in the tutorial but i ended up figuring it out later by accident

- the enemy healers seem a little bit unfair. sort of an unfair situation where "if my units were smart enough to target the healers they would have cleared this level.

- catapults & arrow towers are fairly underwhelming. regular humanoid units are better to pick in pretty much every situation. runs tend to be lost due to rng of not getting enough options to summon more units, so the enemy numbers end up outscaling you. catapults could be used to target the enemy's backrow perhaps, or units could change targets to the healers if they can't break through the healing dps for a certain timeframe.

- eyeball to hide the shop was a little bit unclear, an arrow button below the UI will probably work better

(+1)

Thank you for taking the time to play the game!

I’ll carefully analyze everything you wrote and suggested, including the screen lock bug; there are some really important points there. Thank you very much for your detailed feedback!

Keep up the good work! Feel free to dm me when any new builds go up and I'll give my perspective on any changes you put in

A new update was released today, and your feedback, along with feedback from other players, has been fundamental to the game’s progress. Thank you very much!