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Thank you so much for the feedback, smlzin!

About the SFX, I believe I did not have enough time to better refine the volume and balance of each sound, so some of them may have felt disproportionate within the game. I’m not sure if that is exactly what you meant, but it is definitely something I will pay more attention to in the next fixes. There were also some visual effects, such as camera shakes and scenery objects reacting, that would have helped bring more drama to the scenes and maybe made the sounds feel more coherent with the impacts. Even so, I really need to refine and possibly replace some sound effects.

I’m very happy that you liked the Suitman’s death animation. The idea for him was to be more simple, especially because I’m not an artist, but that allowed me to create some animations and adjust them according to the gameplay needs, and that part was really fun.

About the sprite consistency, I agree with you. Some assets I used ended up serving more out of the need to finish the game than exactly matching the visual direction I would have liked to present. At some moments, it really felt like trying to put together a puzzle with pieces from different games, haha. But because of the short deadline, I chose to follow that path so I could finish the project.

Thank you again for the feedback. It helps me a lot to understand what I need to improve.