Thank you so much for the feedback, VertexEnthusiast!
Starting with your recommendation, I found Sharp Shore’s concept very interesting and fun, and seeing how they managed to deliver such great gameplay with a simplified but beautiful art style is truly inspiring. I really have very little experience in most areas of game development, but I carry a strong desire to keep learning. I appreciate you bringing this reflection, and I hope that in a future opportunity I can better connect the feelings between backgrounds, characters, effects, and sounds.
About the jumps, I noticed after submitting the game that it ended up having a triple jump. At some point during the final adjustments, I had a bug, and the fix probably caused this other issue. The correct behavior was supposed to be only two jumps, which would make the player aim and better control the height between platforms.
Unfortunately, the HUD also did not appear in the final build. I believe it was probably an issue with the Canvas configuration itself, because inside Unity everything was working correctly. I may have made a mistake with something like the scaling, or perhaps it happened during the build process itself, but that is something I should have tested before submitting. I worked on the game until around 8 AM and had to submit it by 9 AM, so after making the build and publishing it, there was no time left to fix these points, even though they were relatively simple adjustments. Next time, I will leave more time to make sure everything is working properly.
Once again, thank you very much for the feedback and suggestions. They really help me learn and improve for future projects.
