Honestly, thank you so much for asking that, because it genuinely made me realize that not everyone might immediately feel or interpret it the same way. For me, the whole ‘Charon’ concept felt so obvious that it was actually my very first idea for the theme ‘Connections’ — aside from another transportation-related concept I had in mind.
Charon is someone who connects the world of the dead with Hades — the place where souls are judged. Charon himself is the connection, the ferryman. In our concept, Charon takes a soul (the wisp inside the lantern) and transports it not only across the Styx, but through the entire Underworld — the realm of the dead — so the soul won’t wander aimlessly.
So your task, in terms of the ‘Connecting’ theme, is to guide the soul through a world hostile to the wisp-soul. The monsters were temporarily called ‘Soul Eaters’ — there’s actually a note and some concept art about that in the credits section showing how the game was made, so I just wanted to mention it so it doesn’t sound like I came up with it on the spot now 😄.
You are connecting the souls — guiding them safely to Hades.
Seriously though, thank you for asking that question, because I can totally imagine a lot of people simply not feeling or interpreting it that way.