If I could give a half star, I would rate this a 2.5/5.
Here is my reasoning:
The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.
The second star is for the effort. You managed to make a complete, working game that has good potential.
The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game. Game dev isn't easy at all.
So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work. For example, adding some translation (I don't understand German...). With modern game dev tools, there's no reason not to include at least a few basic languages like German, French, English, and maybe Mandarin, lol. It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.
I hope to see your next games if you keep moving forward in game dev.
<3 Never give up on your passions, be patient, and better times will come! - Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.
I'm just giving my objective opinion.
Critics.
Good luck to the team on your future projects!
Masskass TheShyGuy
<img src="https://img.itch.zone/aW1nLzI3NTI3Nzc5LnBuZw==/original/ENw4wQ.png"> #include "iostream" #include "string" using namespace std; int main() { // je ne dis jamais blah blah blah sauf pour dire que je ne dis PAS blah blah blah float game_rating = 2.5; bool is_game_dev_easy = false; cout << "If I could give a half star, I would rate this a " << game_rating << "/5.\n\n"; cout << "Here is my reasoning:\n"; cout << "[★] The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.\n"; cout << "[★] The second star is for the effort. You managed to make a complete, working game that has good potential.\n"; if (!is_game_dev_easy) { cout << "[½] The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game.\n\n"; } cout << "So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work.\n\n"; /* * BUG REPORT & SUGGESTION: Localization * I don't understand German... With modern game dev tools, * there's no reason not to include at least a few basic languages * like German, French, English, and maybe Mandarin, lol. */ cout << "It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.\n\n"; cout << "I hope to see your next games if you keep moving forward in game dev.\n"; cout << "<3 Never give up on your passions, be patient, and better times will come!\n\n"; // Disclaimer cout << "- Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.\n"; cout << "I'm just giving my objective opinion.\n"; cout << "Critics.\n\n"; cout << "==================================================\n"; cout << "|| GOOD LUCK TO THE TEAM ON YOUR FUTURE PROJECTS! ||\n"; cout << "==================================================\n"; return 0; // End of review } /* * Masskass * TheShyGuy */