Thanks for this feedback!
I opened the project again to get to the bottom of it because I actually have similar thoughts about interactions and the cursor targeting.
- Cursor reliability: You aren't the problem! When the placeholder asset was replaced, it looks like cursor offset was not adjusted or placed somewhere not in the visual center of the index finger and thumb. (it's closer to the inside of the hand, past the index finger). Sorry about that! Definitely an oversight.
- Click and drag: It almost made it in to the submission release :{ Personally would have preferred a hybrid, where clicking and continuing to hold for some time is treated as click-and-drag input (so `released` becomes the drop orb trigger, not another `pressed`), while allowing a single click-and-release to be treated as the click-move-click input mode.
- Button clicking: Same issue as the cursor target, but a little worse because the button does not have the same padded interaction area that orbs do. Orbs have about twice their radius as interaction targets.
I love that you appreciated the ending and that all of the affordances made it clear exactly what you were being provided! I was worried that sliding up two more trays of orbs would send mixed signals about it being a harder puzzle, and not a free-play mode.
Appreciate the thoughtful feedback :)