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Thank you so much for playing and for the feedback!

I’m really happy that the atmosphere, tension and disorientation worked for you. I wanted the player to feel that the light is the only thing keeping them connected to reality.

And yes, you're completely right about the issues. The repetitive enemy sounds, the missing quit option, and the broken ending trigger are all things I already noticed in the current build. I uploaded the game very close to the deadline, so a few systems ended up much rougher than I originally planned.

I hope to spend the next few days fixing the major bugs, improving the audio variety, and polishing the overall experience a bit more.

Thanks again for taking the time to play it and leave such a kind comment. It means a lot to me! <3