Thank you. That's very kind of you. I tried to be honest about that because people mention it on the Godot forum once in a while. I think it's good to admit it can be a problem. And I did power through so I had a playable game.
You're right about design. I have a game journal and design all my games in there before making anything. But I could have written more. I also bit off WAY more than I could chew with a 3rd person physics shooter. It was so much harder than I thought it would be, and at one point I considered even switching to a 2D game.
I appreciate the kind words.