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The mechanics are grounded and insanely fun. I like how cubes are not bound by other cubes and you could just go on top of them.
I completed the first level and it took me time calculating how I want each cube to connect which is great as it captured my attention. I will not lie the second puzzle took me by surprise I found out I could spidernan climb my tower lol which was great. I also like how the camera adjusted itself to fit the scene and would love to know if it was done by code to fit all cubes in the scene or done via cinemachine?

One thing that threw me off was music, I myself do not really enjoy it that much and it throws me off whatever I am doing so would loved a way to turn it off while keeping other sfx.


Overall, I enjoyed it and definitely would see it as a fun mobile/tablet game where it would garner audience especially for the puzzle games genre.  

yay!! I am glad you made it through the second puzzle. I like that the discovery you made by spidey climbing was appreciated!

And I did not use cinemachine. It's actually code. I have a 3d grid calculated in the space and its a grid controller script that generates the grid where elevation is one of my variables. Then I made my Camera Controller script communicate with my Grid Controller script that checks for when cubes reach a certain elevation (1,2,3... etc. All of my distance checks are integers of 1 on all axis. But I have an array of values that I can optionally assign as checks to look at the value of an active cube's elevation after it flips into an elevation different from the one it is on, then once a Cube is detected having hit that assigned elevation, I have the camera move up or down based on if the value is higher or lower than the set value to check for. This triggers after a Cube's movement on the Y axis. example: If I have 3 assigned as the elevation to check for in the array, if the Cube moves above 3, the camera pans, up and if the cubes moves lower than 3, then it will pan back down until that elevation check value is hit again.  And I can set as many array values on the Y axis to check for, so this essentially means I can pan the camera into oblivion XD  I was so hype to come up with that effect. I was like yesss!!! It felt so great for me to watch unfold.

And I will definitely put some volume options in for my next iteration. Thanks for the feedback!! :D