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(1 edit) (+1)

Wow, Thank you so much for the detailed feedback.

I will try to make the fixes heavily emphasized when I have time (currently facing final exams season and stressing lol). Maybe my flaws especially less testing (I wanted to push the game within the time frame and little time I had but still not a very valid excuse I think) but I will try the movement think once I am free and will try to make sure the car choice system works as intended.
I agree that game feel is something pivotal that I should invest my time into and thank you for bringing that up. I actually also want to explore virtual input especially to help controller work with menus and bring them into game (the game actually works with controllers due to how unity's input system flexibility to add them easily from the get go) but virtual input for the menu is something that I did not have time for sadly.
All in all, I am very thankful for your feedback and I will try to adapt to what you critiqued as it is something I noticed within my game or myself.

crush those exams!! :D