Thanks for the detailed breakdown, it makes total sense now! Sorry I skipped over that entirely. It’s definitely a cool idea to work on. From my limited experience writing rules for Root, changing how a specific piece category behaves can be dangerous. Maybe the loot shouldn't be tokens, especially if they can't be removed in battle. What about making them items? 😅
Also, I'd suggest making movement between the box and the board its own separate action (if you leave it as a standard move, because it gets easily tricky because of so many mechanics affecting movement).
One final thought: starting the game with (kinf of) unlimited actions is risky. I only say that because I’ve fallen into that trap before. Even if boardwiping the Moles T1 isn't the goal for your pirates, just having the option open can feel game-breaking.
Hope this helps, and I'm excited to follow the faction on Discord after the jam!