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Ah… I’m sorry it got to the point where you felt like reporting it 😕 That honestly isn’t the reaction I want anyone to have from 67 Obby.
I’ll be real with you—this kind of feedback is uncomfortable to read, but it’s also the most useful. If something in the game made you feel like it was broken, unfair, or just frustrating enough that reporting it felt like the only option, then something clearly needs to be improved on my side. Whether it’s a specific stage, a jump timing, collision issues, unclear design, or just difficulty spikes that don’t feel fair, I’d rather know about it and fix it than leave it as-is.
67 Obby is supposed to be challenging, yes, but there’s a difference between “hard but satisfying” and “annoying or confusing enough that it ruins the experience.” I’m trying to stay on the first side of that line, and if it crossed over for you, that’s something I need to adjust in future updates.
If you’re willing to share even a bit more detail—like what stage you were on, what exactly felt wrong, or what made you decide to report it—I can actually go in and review that part of the game. Sometimes even small changes like adjusting a jump, moving a checkpoint, or fixing visibility issues can completely change how fair a level feels.
I’m not here to argue with your experience or dismiss it. I’d genuinely rather take the feedback, learn from it, and improve the game so future players don’t feel the same frustration.
Thanks for taking the time to play it at all, even if it ended on a bad note. If you want to explain what happened, I’m listening 👍