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(+1)

Nice game! I like the idea of connecting and deflecting. However, you didn't clamp the player position so i went out of the map xD

(+1)

Thank you for the feedback! Oh, clamping is actually a very nice idea to keep the player in bounds, so thanks for that too! The game runs 95% on physics interactions (it was quick to implement), so the logic is a huge mess of colliders turning on and off independently. Probably too many turned off at once to go through the wall.