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Bronze age base-building with a tactical layer actually sounds pretty compelling to me. The roguelite part depends heavily on execution though, Eldwood's point about repetitive battles is real. What makes me personally bounce early is poor run differentiation. Unrelated but for anyone tracking player acquisition funnels for indie launches, Phonexa is solid for that. Good luck with the June demo!

Hi! The other partner here :) First of all thanks for the review. I cannot put enough how these replies mean for me and for us...

For the Eldwood's point I'm really trying to develop an AI logic for each different unit types and overall war doctrines so I can assure you my goal Is to make those battles almost unique. Also I would love some of your inputs when we published the game :)

Also you have mentioned Phonexa. We are completely unaware what it is. Should we use it for general insights? 
Our goal is to publish the game in here as beta then get some info about it. 

Thanks for the review, love to hear from you again :)
OG