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The core idea of grabbing items with a mechanical arm is fun, but it feels like there isn’t much structure or clear objective right now, since you can just collect everything quickly. I think it could be improved by adding some rules for what should be collected, or even a mechanic where picking up the wrong items has a consequence. That would give the gameplay more purpose and decision-making. Still, nice work and thanks for your effort! I also liked the music :D

I was trying to keep it within scope of my skillset. The suggestions are great avenues to attempt. Thank you for playing and typing up constructive feedback.