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Hey man, cool game! The controls feel tight, which is super important for this type of platformer.

One small suggestion: when the character is sliding or holding onto a wall, and I press jump while still holding the movement input toward that wall, I expected the character to jump upward along or into the wall direction. Right now, the character always wall-jumps away from the wall, even if I’m still pressing toward it.

So basically, it feels like the jump direction is being forced away from the wall, instead of respecting the player’s current directional input. Not a huge issue, but usually you find that in other games

Thank you for playing and the nice feedback.

This was intentional, as I felt it encourages fast momentum shifts and prevents the player from gaining cheap vertical height by repeatedly jumping on a single wall surface.