enjoy the animations, but there is one thing that prevents me from enjoying the gameplay. the fucking struggle mechanic. yes i understand how it works, ive played witch girl in the flash era, but the struggle mechanic sucks, due to the fact that the game cant register my taps like its supposed to. i can spam a and d like crazy, but for some reason the game doesnt recognize the speed im tapping them. then there is the fucking struggle bar extending, like the mechanic isnt already a pain in the fucking ass. if your pleasure meter gets over halfway before breaking away, the next time you get caught its a guaranteed corruption, you just cant break out in that little amount of time. also, level 2 enemy that comes from behind is literally impossible to avoid, aside from already being captured by another. even sliding doesnt get rid of her, which youd think it would. just.... either do something to make the struggle mechanic properly register key clicks at any speed, or change the mechanic to be a timing system. like, a line with a perpendicular line, and you have to press a button when a object passes through the perpendicular line on time to break free, or perhaps multiple objects. just an idea.
Viewing post in Max the Elf! (V5.16 FREE) comments
I'm sorry you're not enjoying the struggle system, I need to clarify though that the struggle system has an internal cooldown by design, it forces Max to take a minimum set of damage on getting grabbed, and it's also to keep people from going bazonker crazy on the tapping, losing the actual focus of the game: enjoying the animations. So it's not broken or forgetting your inputs, it's just that you're limited to the speed of the cooldown.
At least that was the goal, but you're not the first to criticize the struggling, so we might have to make it more clear, or rework the struggle system a bit in the future. It is not perfect.
With a little practice you should be able to tap to the speed of the cooldown. If you learn the rhythm of the struggles, you'll see that it is pretty doable to get out of most grabs, without having to spam like crazy, just follow the proper rhythm while enjoying/watching the animation. It's meant to be a relaxing ride, not a skill check to see how hard you can tap the keys.
The enemy in level 2 is a bit confusing, but the idea is to wait for her to (almost) finish the summon spell, and then jump right before the spell is completed. I agree though that it is not very clear what to do, and the visuals are confusing. I worked on level 2 many years ago, I might have to revisit that particular enemy as well.
I hope the information I've provided helps though!