I had fun with this game but it had many flaws. When I was inside of those big robot vision cone's I lost clarity of where the player was at. Also I do understand you had 3 days to make it I'm just giving feedback. Anyways, I wish the crouched mechanic was utilized more. In the boss room I was couched but the bullet hit what I'm assuming was the standing hitbox and I died that pissed me off a little cause the boss was about to die. Also speaking of the boss that whole mechanic where you can deflect bullets it felt a little weird. Like for starters it had a horrible tutorial. I was put in an intense situation and was expected to learn a new mechanic on the fly. That's bad game design I very much understand due to me failing to properly teach game mechanics in tutorials, I'm still figuring that part out. What I suggested you should have done was put the player in a safe environment where they could have learned that deflect mechanic by themselves or you could have told them about the mechanic on some sign. The ladders felt off like I wasn't in control. Overall I believe those to be the main flaws. Now, what I really like about the game was the art because the art in this game was really good looking. The robots had this cool look which reminded me of the sentinels from the X-Men. I like how the boss slowly starts to degrade. Everything looked clean and crisp.