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(+1)

The art is cute and is executed well with the connection theme. I got stuck at level 8 and I would have liked the levels to be more difficult and it was not really clear which direction the characters would move when I press a button. Sometimes they make the opposite of what I press like A is supposed to move them West and sometimes it goes east. I am not sure if the directions are relative or absolute.

(+1)

Thank you so much for the thoughtful feedback and kind words about the art style and theme connection!

About the movement system: you directly control the character with the arrow above their head, while the second character always reacts in the opposite direction. So if Player 1 moves up, Player 2 will move down, and the same logic applies to every direction.

I completely understand the confusion though, and I definitely want to improve the readability and feedback of the mechanic in future updates.

The levels also ended up simpler and shorter because I only had about half of the total jam time available, and the character alignment system still needed more polish. Since the movement is grid-based but not every environmental element is perfectly aligned to the same grid yet, creating more difficult and elaborate levels became much harder during development.

So in the end, I chose to focus on delivering a complete and functional core experience within the jam deadline.

Thank you again for playing and for taking the time to leave detailed feedback!

(+1)

Thanks for the detailed reply. I did not notice the arrow above the characters, maybe something that points to it in the first level would solve the issue imo.

(+1)

Thank you so much for the suggestion!

That’s actually a really good idea, and I’ll definitely write it down for future updates. A small visual introduction to the arrow mechanic in the first level would probably make the controls much clearer for new players.