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This is the foundation to a great horror game! I particularly like the polish with the protagonist's narration and the quality of voice acting, and the conceptual setup of a woman who notices that the undertones at her workplace are more sinister than sexism. The seeds of a really interesting narrative are here and I do love how you have placed lots of pieces of media ingame to flesh out the context of the story a little further, from clippings, notes, and photographs the player can inspect closely.

I think the only feedback comes from the time-sensitive nature of the jam, but the repetition of assets was a little noticeable. It also clashes a little slightly with the intended scope of the game taking place in the mid-nineties. But this is super minor. I think the enduring part of this game as a project is that you have a very good establishment to fully bring these ambitious ideas to life! I sincerely hope that you continue working on this so I can figure out the mysteries behind this surreal workplace! 

Thanks for submitting Overtime to the SCREAM LITE jam! 

(+1)

Thank you so much for all this input! 
Yes, we noticed it about mid way that we wanted to reduce the clutter in the office as we noticed a few of the items in the scene were duplicated 100+ times, at first we wanted to make the place a bit more of a worked in feel but we realized we maybe went a bit too far. 

We 100% plan on finishing it as we have a sizable amount of voice lines and our writer really wants to get the ending she wrote in there. We are excited to show the finished result! 

Keep me posted with the resulting game! It looks like the conclusion is going to be intense!