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Sorry about that, it's not a feature, it's a glitch caused by too much lag. If you're playing the web version, make sure graphics acceleration is on in your browser's settings. If you're using Firefox, try a Chrome (or another Chromium based browser), as Firefox has issues with Godot web games unfortunately. If that doesn't fix it, the downloadable version should have better performance, making this less likely

Oh, sorry! I am gonna turn on graphics acceleration

It says my graphics are accelerated

Could you maybe post the pre chapter 4 update version as an optional html file? The post chapter 4 version has some problems on lower power devices (Such as school chromebooks) that the pre chapter 4 version didn't.

Huh that's really weird because this update should be preforming significantly better on web since it's on an updated version of godot, which is specifically meant to have better web performance because it added WebAssembly SIMD support :(

But yeah ok here's a link to an old version (1.5), the password is "D:LLP" (I want it to be unlisted so it's not showing up in searches, the only way to do that was to put a password) https://ezioeagle.itch.io/dllp-alt So just to double check, could you let me know if that version works fine?

Thank you

The glitch isn't there, it works perfectly. That's pretty strange.

damn, good that that works, but bad that it confirms that something in 1.6 is the problem

So I still don't know why it's happening, I'll keep looking into it. There's still several possible causes since a lot changed in 1.6. Worst case scenario is that the only fix is basically re-writing the entire note spawning and timing code. Hopefully I can find a simpler solution so I don't need to do that since that will take quite a while.

I don't want to leave you unable to play Ch4 maps until then though. While I can't back-port all of the features of 1.6 right now, I have managed to put just the Ch4 maps in, so I've updated that build with them. The only other change is actually one of the possible causes, I changed the audio on all maps to use the ogg format instead of mp3. This is since they let me compress it smaller while still sounding good, and if I didn't, the file size would be over the Itch.io limit, so I literally couldn't upload the game. I knew oggs were smaller from the start, but I chose to use mp3s since they are less computationally intense to play, so have better performance, and back then there weren't enough maps to hit that limit. So it's possible this doesn't work because of ogg's worse performance, but if it doesn't that will at least confirm the cause of the problem (although, if that's the cause... I'm not sure there's not much I can do to fix it...). So let me know if it works! If it doesn't I'll revert it back to just the actual 1.5 update so you can at least keep playing the pre-ch4 maps

Thanks dude! Good luck on fixing it!