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Once again the SCREAM JAMs produce really complex and engaging traditional games! I admire creators pursuing this format as it is usually a more engaging and open-ended outlet for storytelling and experiencing that many digital games struggle to achieve. It's awesome to see them in this jam! 

ARGUS has a few strengths that really make it unique. I like how you have a good balance of open-ended interpretive content in italics that gives players opportunities to have agency over their characters and ideas behind what the cryptic sections mean. I think this game works best as a vehicle for character development using the cards as a guided journey through a post-apocalyptic theme. 

I am no expert with these games and don't often get the opportunity to play them, but I do like how you've accounted for GM-less and single play. Your use of tables in the documents themselves is also a really intuitive and effective way of conveying to the player the actions to take. 

Feedback wise, hmm...I'm not sure! I think that the pacing could be fine-tuned as the 'Journey'  pregame is quite long and could limit replayability, even with the randomized cards. But I'd be so keen to hear your experiences with playing this with others and how they found the experience!

Thanks for submitting ARGUS to the SCREAM LITE jam! 

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Thank you so much for your thoughts! I had a blast writing this, and I'm glad I was able to contribute to the jam!