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This is a darkly satirical game that plays on the concept of employee feedback that often is used in HR circles as a proxy for addressing workplace wellbeing. I interpret this game at poking fun at the futile ways companies with fundamentally unethical practices try to couch its effect on employees through using corporate speak, superficially seeking input, and trite wellbeing programs that do very little. The message of the game is delivered in a fun way and is very in tune with the horror vibe of the game jam.

I think my favorite thing about the game is the banality of the player's task. The twist really did give me a genuine surprise! If the game were to be explored further, having greater player agency or more mechanics, sort of like Papers Please, could significantly draw out the experience overall. Great work!

Thanks for submitting Your First Day at Sequoia to the SCREAM LITE jam!